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Sunday, March 26, 2017

Development version 11.00.14: bug fix release and some updates on the engines

Engines:



Bugs:

  • Bugs fixed in "Massive change of tags" (Bernhard)
  • Wrong labels in English (Nils Andersson)



Downloads:

Saturday, March 18, 2017

Development version 11.00.13: database of positions

In the version 10 Database of positions was removed, now is included again (with the feedback of Bernhard).
Some improvements included (also to Database of games) are:

  • Import from pks files (G. Rajesh Ganesh)
  • Massive change of tags (Bernhard, peonpasado).

Bug fixed:
  • Crash when Komodo is the engine of a kibitzer (tico-tico)
  • A lot of little bugs (tico-tico, Alfonso).





Wednesday, March 1, 2017

Version 10.11: improving analysis of a game

All changes in the development version 11 have been included in the version 10, except for new engines, and the support of Linux. 

Analysis of a game:

  • Elo perfomance: it is a formule created by Michele Tumbarello that calculates the elo of each move and of the game. This formula is designed to do the more accurate results when using DeepFish as engine and a minimum time of 5 second per move.
  • Stability control: a tab has been added that after finishing the analysis of a position with the parameters of time and depth indicated, it continues analyzing until in the last depths the calculated move is the same and the difference in the evaluation does not exceed the number of centipawns indicated. 
  • Lost points in the analysis graph, now can be hidden (Giovanni di Maria)
  • Right button on the graphic, to save as a pgn (Giovanni di Maria)

Captures: added a new option "Material advantage". (Carlo)

Some internal improvings in transiberian (coded by Alfonso Solbes) 

  • improving detection of draws
  • little performance improvement checking human moves

More control of the colors: Options/Colors/General


In addition, thanks to Max Aloyau, Ed Smith, philmath, vga, jojoB, Giovanni di Maria, Patricio Cainzos and MR's feedback.


Sunday, February 26, 2017

Development version 11.00.12: bug fix release

Thanks to the feedback of the last post of this blog I have compiled a new release:


  • Hamster engine return to 0.5 (jojoB)
  • Error in database filters (Patricio Cainzos)
  • Elo perfomance of the game, provisional change (pending of study of Michele Tumbarello) to give more effect to blunders (MR)
  • Lost points in the analysis graph, now can be hidden (Giovanni di Maria)



Monday, February 20, 2017

Development version 11.00.11: elo perfomance

The main feature added is a new value shown when analyzing a game, it is the elo perfomance, a formule created by Michele Tumbarello that calculates the elo of each move and of the game. This formula is designed to do the more accurate results when using MacBrain as engine and a minimum time of 5 second per move.





More news:

  • Captures: added a new option "Material advantage". (Carlo)



Bugs fixed:

  • Replay a game doesn´t show information about captures and comments (thanks to Ed Smith)
  • Linux, main window now can be maximized/minimized (thanks to ACinnamonUserInUK)
  • Some corrections to the tactics of Transsiberian (done by Alfonso Solbes)


Engines:

  • Removed fixed elo of Delphi from 1100 to 2600, maintaining 1000 the only that is working (detected by Serg Iv)
  • New engine: Hannibal 1.7 Authors: Samuel N. Hamilton and Edsel G. Apostol, Home Page: http://sites.google.com/site/edapostol/hannibal
  • Texel updated to 1.07a6
  • McBrain updated to 1.2
  • Removed smarthink, 32 bits version has problems in some pcs.


Thursday, February 2, 2017

Menu à la carte !

 Imaginez un bon restaurant dont vous seriez « client privilégié ». Vous pourriez composer vous-même le menu, aussi fin soit-il, le chef ne ferait que vous satisfaire. C’est le concept même du programme d’échecs LUCAS Chess. Souple et pédagogique, la diversité est à la carte, servez-vous !
Vous découvrez cette carte avec une mise en bouche de bienvenue. Cette 1ère documentation vous permet de faire connaissance avec le programme. Elle s’intitule : Mise en Route, Configuration, PGN/FNS & Utilisateurs
Viennent ensuite les hors d’œuvres soit : Palette graphique et raccourcis des options pour une compréhension plus efficace des commandes
Vous hésiter devant tant d’options, le majordome vous explique le menu du jour avec 17 questions utiles pour guider vos choix, c’est une revue de détails des questions les plus fréquentes.
Plat de résistance avec Etude approfondie des ouvertures  c’est assez explicite, et ses légumes Transsibérien Express & Expédition vers l’Everest ce qui permet de se divertir tout en affrontant des adversaires de plus en plus coriaces.
Assiette de la mer avec Exercices de l’ UNED, Guirlande & Lave-linge d’autres adversaires sur une progression plus graphique, et coquillages avec Une fonction importante dans Lucas chess afin de bâtir son propre répertoire d’ouvertures.
Une pause avec les entremets Comment utiliser Lucas Chess : Jouer et s’entraîner c’est un rappel des options sur une page.
Fromages et desserts avec Jouer comme un GM depuis un fichier PGN là encore le titre est clair, vous avez atteint un bon niveau.
Et ce n’est pas tout. La carte évolue sans cesse, d’autres choix sont à venir et la maison offre le champagne car tout cela est gratuit !
Suivez ce programme, il le mérite car son équipe n’a de cesse de l’améliorer et de l’enrichir.

Max Aloyau

Thursday, January 26, 2017

Development version 11.00.09: more engines

Engines:

In this version 7 engines have been added, now are 47.
I have in mind the arbitrary number of 50 engines in the windows version (in Linux is more complicated),
Norbert Raimund help me to select the next engines (that meet the limit of having a 32bit version):


More changes:

Some internal improvings in transiberian (coded by Alfonso Solbes)

  • improving detection of draws
  • little performance improvement checking human moves


Added new param in analysis of a game/stability control that allows to limit the time of search (thanks to Max Aloyau).



Bugs:

Fixed, GM Engines" & "Tourney-Elo" don't work in version 11, nothing comes up (thanks to philmath)
Fixed upperbound and lowerbound in the response of engines (thanks to the feedback of vga)