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LINUX: tutorial for creating the installer on almost any distribution

The aim of this article is to show step-by-step how to generate the installer from any Linux distribution that supports Qt5 and python3.8. The steps are: Install python 3.8 Install makeself Download Lucas Chess sources Install the necessary python libraries Test if all is ok Create the template  Generate binaries Generate the installer This example is running on a new virtual machine with Ubuntu 20.04. Step 1: Install python 3.8 Using miniconda is a simple way to install python 3.8. 1.1. Download Link:  https://docs.conda.io/en/latest/miniconda.html#linux-installers 1.2. Installation Only for the user sh ./Miniconda3-latest-linux-x86_64.sh Destination folder=  ~/miniconda3 1.3. Default python3 To facilitate the process (in my case),  the python3 of miniconda is set as default python3 of my user:
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LINUX - First binary version

The first official binary version of Lucas Chess on Linux has just been released. It has only been made possible by the great work done by Laudecir Daniel , choosing and compiling the 67 engines, as well as laying the groundwork so that the binaries can be more widely used and others such as shortcut creation, installation scripts, ...... In addition,  Graham O'Neill  has provided Linux-specific drivers for several digital boards. This version has two limitations : 64-bit Linux OS only. Minimum GNU libc version: 2.26 (ldd --version shows it) Installation has been made as simple as possible: The installer is a .sh file, generated with the  makeself  tool, and can be downloaded from: SourceForge , GitHub The file must be run from a terminal with user permissions only: sh ./LucasChessR123_LINUX.sh Launches a GUI with very basic options: Install: Installs in LucasChessR folder inside the home user folder. Generates a shortcut in Applications > Games Launch the application at the end

R 1.06 Maia

 This update contains a major improvement with the inclusion of Maia. Maia is a neural network chess engine, created with the purpose of making her movements as human as possible. The Maia creation team has prepared 9 versions, from 1100 to 1900 of elo, and thus they have been included in Lucas Chess. You have all the information about Maia at: https://maiachess.com/

Version R

New version of the program. Continuist at user level with the previous one, but with great internal changes. This new version has been mainly tried: Update the code to a current version of the compiler, from python 2.7 to python 3.7 (based in a previous work of Alfonso Solbes). Update the graphic library, from version 4 to 5 of qt, via pyside2. Improve folder organization, with Linux support in mind. Negative consequences: It is incompatible with Windows XP. The data is not compatible with previous versions of Lucas Chess. The weight of the installer has doubled, currently around 120 Mb and the disk installation occupies 338 Mb.

Version 11.17: update of Honey and Stockfish

This update mainly contains the upgrade of two of the main engines: Honey formerly McCain, which is the default tutor used by the program, now updated to version XI. The author is Michael Byrne ( link ) Stockfish, version 11 ( link ) There are some bugs fixed thanks to LinuxOnTheDesktop and others.... Downloads  :  Update, from Information menu, Search for updates Portable:   LucasChessPortable1117.exe Installable:   InsLucasChess1117.exe

Version 11.16: update of McCain and Komodo

This update is almost the same that last, but with the upgrade of two engines: McCain that is the default tutor used by the program, now updated to version X3. The author is Michael Byrne ( link  with a lot of information). Komodo, whose authors have freed version 10 ( link ). There are some bugs fixed thanks to the feedback of Paul T in relation to chess engines tournaments, and.... Downloads  :  Update, from Information menu, Search for updates Portable:   LucasChessPortable1116.exe Installable:   InsLucasChess1116.exe

Version 11.15b: minimal fixes, minimal news

News: When analyzing without redoing, it is possible to recalculate all blunders again. (idea of Mattew A.) Database of games: added possibility of set Opening, ECO, PlyCount as tags of games in a database which it has effect when export to pgn, option in Utilities-Massive change of tags.(idea of Marc) Fide/LiChess/Fics elo, eliminated messages when user and player have done the same move.(idea of Andreas W) Fix: Erroneous elo showed in LiChess-elo menu (Andreas W) Games database, problem open some games. (Mattew A) Import pgn in Opening Lines doesn't work. (Jonathan C) From 11.15 to 11.15a Marc: Fix, saving board to an image in clippboard/file. AltK shows the new keys to be used. Andreas W: Fix, engine label when training Find best move. Andreas W: Fix, find best move, changed size of buttons that shows the moves. Andreas W: Fix, find best move, bad window size when resizing board. Stochastic13: Playing against any engine, with tutor, when move is a draw an