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LINUX: tutorial for creating the installer on almost any distribution (updated 11/2023)

The aim of this article is to show step-by-step how to generate the installer from any Linux distribution that supports Qt5 and python3.8. The steps are: Install python 3.8 Install makeself Download Lucas Chess sources Install the necessary python libraries Test if all is ok Create the template  Generate binaries Generate the installer This example is running on a new virtual machine with Ubuntu 20.04. Step 1: Install python 3.8 Using miniconda is a simple way to install python 3.8. 1.1. Download Link:  https://docs.conda.io/projects/miniconda/en/latest/miniconda-other-installer-links.html 1.2. Installation Only for the user sh ./Miniconda3-py38_23.9.0-0-Linux-x86_64.sh Destination folder=  ~/miniconda3 1.3. Default python3 To facilitate the process (in my case),  the python3 of miniconda is set as default python3 of my user: vi ~/.profile

LINUX - First binary version

The first official binary version of Lucas Chess on Linux has just been released. It has only been made possible by the great work done by Laudecir Daniel , choosing and compiling the 67 engines, as well as laying the groundwork so that the binaries can be more widely used and others such as shortcut creation, installation scripts, ...... In addition,  Graham O'Neill  has provided Linux-specific drivers for several digital boards. This version has two limitations : 64-bit Linux OS only. Minimum GNU libc version: 2.26 (ldd --version shows it) Installation has been made as simple as possible: The installer is a .sh file, generated with the  makeself  tool, and can be downloaded from: SourceForge , GitHub The file must be run from a terminal with user permissions only: sh ./LucasChessR123_LINUX.sh Launches a GUI with very basic options: Install: Installs in LucasChessR folder inside the home user folder. Generates a shortcut in Applications > Games Launch the application at the end

R 1.06 Maia

 This update contains a major improvement with the inclusion of Maia. Maia is a neural network chess engine, created with the purpose of making her movements as human as possible. The Maia creation team has prepared 9 versions, from 1100 to 1900 of elo, and thus they have been included in Lucas Chess. You have all the information about Maia at: https://maiachess.com/