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Sunday, June 26, 2016

Future version 10 step 10: Turn on the lights

News:

  1. Bugs
    •  in Opening selection, with long openings, widgets may be overlapped. (Max Aloyau)
    • Some labels fixed in english translation thanks to Nick Delta.
  2. Engines:
    • Acqua new engine (844 elo) by Giovanni Di Maria.
    • DiscoCheck updated to 5.2.1.
    • Gull 3 by ThinkALot.
    • Rethoric updated to 1.4.3.
    • Included 64 bits-BMI2 versions to: stockfish, komodo, texel, gull, cheng, deepfish, critter. In Configuration/Engines can be activated.
  3. External engines, added option Import of internal engines.
Turn on the lights

  • Included in long-term trainings.
  • It is other way to study tactics, with a velocity component. 
  • Divided in levels, all levels works with the same block of positions.
  • To work with a block of positions, double click over a cell. The order of positions in the same block (cell) is changed each time.
  • Two groups of training, based on the corresponding tactics:
    • UNED chess school
    • Uwe Auerswald

Initial position

Working...
Result after a lot of work.







14 comments:

  1. The link is broken. please fix it, thanks.

    ReplyDelete
  2. PLease include "set-up position". thankx

    ReplyDelete
    Replies
    1. Hi,
      Playing against any engine: Initial moves tab, Start position.
      Tools, Create your own game, Config, Start position.
      http://lucaschess.blogspot.com.es/2015/12/future-version-10-step-05-scanner-of.html

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  3. Hola Lucas:
    ¡Excelente programa! ¿Existe la versión 10 para Linux?
    ¡Saludos!

    ReplyDelete
    Replies
    1. La estoy desarrollando sin pensar en Linux, así que no es compatible inicialmente, necesita algo de trabajo de adaptación.

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    2. ¡Qué lástima! De todas formas estoy usando la versión 9.08a en Linux y funciona muy bien. Gracias por esta gran creación.

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  4. good day Lucas,
    I want to analyze a finished game. I went to utilities then click analyze. In the general options, there is the "Depth". What is that? And then in the Brilliances, there is the "Minimum Depth" and "Minimum Gain Points". How important are ,those? Normally, I just analyze my games without touching those things.

    ReplyDelete
    Replies
    1. Depth: to indicate the engine fixed number of moves to eval.
      Minimum depth: to consider a brillancie, it is necessary that the engine thinks that this is the best move when it has reach this depth, not previously.
      Minimum gain points: min points to consider this as brillancie.
      They are important to extract brillancies to a file.

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  5. The Lucas Chess GUI is an awesome program, and it just got better!!! I picked this as the #1 UCI-Compatible Chess Program in my article/hub...http://hubpages.com/games-hobbies/Top-5-Free-Chess-GUIs-for-UCI-Engines

    Continue to be awesome...
    Ethan

    ReplyDelete
    Replies
    1. Thank you very much for the article. In relation to the impression of a score sheet is not complicated to implement, I write it down, and when I have time I try to include.

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    2. Welcome! I don't physically write my chess moves down, because I am unable. I have cerebral palsy and cannot write fast nor clearly enough for it to be practical. However, I do have a USCF certified electronic scoresheet that I use, and I can print it out using chessbase reader 12, which is free. So it's an important addition, I still use Lucas Chess GUI much more often than any other chess program.

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    3. Ethan send me a template (by example the USCF certified electronic scoresheet if this is legal or that you consider better) to work on. And to my email: lukasmonk at gmail.

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