The new version includes the following: An in-depth review of the use of the program by Eric. ## Added * Play human vs human. * Analysis Bar, which can be activated by playing against an engine or another human or by visualising a game, either directly or from Config, Show/Hide. * Databases with positions, added option Export to a position sheet in open document format. ## Updated * Komodo 64 bit basic, regression to 13.02. 14.1 64 bit does not work on some 64 bit pcs. * Kibitzers, a limit can be added to the depth that the engine analyses. ## Updated languages * Language Greek by Nick Delta. * Language French by Eric * Language Chinese by Zoushen * Chinese openings by Zoushen ## Engines * Updated lc0, Version Windows 0.30.0, The LCZero Authors, [https://github.com/LeelaChessZero] (https://github.com/LeelaChessZero) * New lc0 DNNL, Version Windows 0.30.0, The LCZero Authors, [https://github.com/LeelaChessZero] (https://github.com/LeelaChessZero)
Hi Lucas
ReplyDeleteWhat would it take to have Lucaschess be able to provide a verbose analysis? I recently saw a post on Talkchess about just such a tool. It looks good but the author has it in an awkward batch format.
First could it be done, and if so, how much do you think?
Thanks Much!
Here is the article:
http://talkchess.com/forum/viewtopic.php?t=57770&highlight=analyze
The tool itself:
http://www.mediafire.com/download/md35dv3uqbjf24j/game_analyzer_v33.rar
Not easy to implement something like that. Perhaps in future I could try it, or add the tool to the program if it is possible.
DeleteHey hy!
ReplyDeleteI hope within the end of august to send to Lucas the .ini file (actually a .pkt) with a new complete set of playing personalities,based only to the wonderful engine RODENT II by my friend Pawel Koziol.
This engine is very very easy to tune and it is also incredibly strong.
After that, i'll start a new project inside LC: to obtain an elo-performance from a game or even from a single move!!!
That should be very useful for users to understand their actual level of play.
Moreover, it should be possible (i have to discuss with Lucas about the details of the proper algorythms) to get different values for opening stage, middlegame, endgame, tactical play and positional play.
Much meat on fire before 10.0 official is released!!!
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ReplyDeleteBravo Michele! Your decision to build your personalities on Rodent engine is very good! I think only Rebel engine can do it better! I hope someday Lukas will include the Rebel UCI in his wonderful GUI...
ReplyDeleteI have a special version of Rodent II, sent to me by Pawel, that is optimized to this aim.
ReplyDeleteThe problem with rebel is that it has no possibility to limit its speed, and so each personality would be different in stregnth if running in different hardware.
With rodent this wont happen, because there is nps limiter (very efficient).
Rodent II is currently the best possible choice; neverthless for Champions, that i want to extend in number,I'll still use greko, deep toga, gambit fruit, amyan...