A chess GUI
Hi LucasWhat would it take to have Lucaschess be able to provide a verbose analysis? I recently saw a post on Talkchess about just such a tool. It looks good but the author has it in an awkward batch format.First could it be done, and if so, how much do you think?Thanks Much!Here is the article:http://talkchess.com/forum/viewtopic.php?t=57770&highlight=analyzeThe tool itself:http://www.mediafire.com/download/md35dv3uqbjf24j/game_analyzer_v33.rar
Not easy to implement something like that. Perhaps in future I could try it, or add the tool to the program if it is possible.
Hey hy!I hope within the end of august to send to Lucas the .ini file (actually a .pkt) with a new complete set of playing personalities,based only to the wonderful engine RODENT II by my friend Pawel Koziol.This engine is very very easy to tune and it is also incredibly strong.After that, i'll start a new project inside LC: to obtain an elo-performance from a game or even from a single move!!!That should be very useful for users to understand their actual level of play.Moreover, it should be possible (i have to discuss with Lucas about the details of the proper algorythms) to get different values for opening stage, middlegame, endgame, tactical play and positional play.Much meat on fire before 10.0 official is released!!!
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Bravo Michele! Your decision to build your personalities on Rodent engine is very good! I think only Rebel engine can do it better! I hope someday Lukas will include the Rebel UCI in his wonderful GUI...
I have a special version of Rodent II, sent to me by Pawel, that is optimized to this aim.The problem with rebel is that it has no possibility to limit its speed, and so each personality would be different in stregnth if running in different hardware.With rodent this wont happen, because there is nps limiter (very efficient).Rodent II is currently the best possible choice; neverthless for Champions, that i want to extend in number,I'll still use greko, deep toga, gambit fruit, amyan...