Skip to main content

Announcements sounds

It is easy to add sounds to Lucas Chess, two alternatives :
  1. With a microphone.
  2. With google translator and Audacity (
  3. And maybe in the future users donate their own voice (microphone) and can be put for download from the web.

Options-Other options-Custom sounds
You can recording with a microphone or read an external wav

With Read wav and to this sound : c:\Windows\Media has some usable.

After read wav or record with microphone

You can reduce the limits, useful specially with sound  achived with microphone 

 Google translator and Audacity :

If you prefer to hear an external voice, this is one of the ways.

In Audacity Stop and then select area with sound
Then use Export selection and create a wav that you can import  from Lucas
In LC, modify + label, and read check wav file

To enable sounds :

Options - Configuration
Also while playing :

+Options - Sounds


  1. I will try and let you know - Thanks

  2. Does anyone have some soundpacks that I could download ?

    1. I can send you , if you will send me letter to email

    2. I will send you if you will send me your email)))

    3. Hi! I would also have some sounds, here is my email "". Thanks in advance...

    4. can you give me some? is my email


Post a Comment

Popular posts from this blog

LINUX - First binary version

The first official binary version of Lucas Chess on Linux has just been released. It has only been made possible by the great work done by Laudecir Daniel , choosing and compiling the 67 engines, as well as laying the groundwork so that the binaries can be more widely used and others such as shortcut creation, installation scripts, ...... In addition,  Graham O'Neill  has provided Linux-specific drivers for several digital boards. This version has two limitations : 64-bit Linux OS only. Minimum GNU libc version: 2.26 (ldd --version shows it) Installation has been made as simple as possible: The installer is a .sh file, generated with the  makeself  tool, and can be downloaded from: SourceForge , GitHub The file must be run from a terminal with user permissions only: sh ./ Launches a GUI with very basic options: Install: Installs in LucasChessR folder inside the home user folder. Generates a shortcut in Applications > Games Launch the application at the end

R 1.06 Maia

 This update contains a major improvement with the inclusion of Maia. Maia is a neural network chess engine, created with the purpose of making her movements as human as possible. The Maia creation team has prepared 9 versions, from 1100 to 1900 of elo, and thus they have been included in Lucas Chess. You have all the information about Maia at:

Setting analysis parameters

Since version 2.04, you can change the parameters used by the program to determine whether a move is good or bad and also the elo calculated for an analyzed game. The parameters are as follows: limit_score Default value: 2000 Minimum value: 1000 Maximum value: 4000 Data type: integer Determines the score in centipawns from which the position is considered to be totally won, that the probability of winning is 100%. curve_degree Default value: 50 Minimum value: 1 Maximum value: 100 Data type: decimal percentage Expresses the correlation between the score in centipawns and the probability of winning/losing. It associates -limit_score with 0 and +limit_score with 100. Curve formula created based in  python-chess/Engine/Score/wdl    difmate_inaccuracy Default value: 3 Minimum value: 1 Maximum value: 99 Data type: integer If the difference between the best move and the move made means going