Skip to main content

Version 8.02: more bugs fixed and new index


Bugs fixed:

  • Reading PGN files with latin-1 characters (Marcus).
  • Analyzing with option to detect blunders, first time use (claes)
  • Reading PGN files with character - in moves (like 1. e2-e4...) (Marcus)
  • Kibitzers using Wine (katka)
  • Greko, not included in about (Vladimir)

News:

  • New index "Material asymmetry" by Michele
  • Opening label when is too long then now is wrapped (Michele)
  • ESC key to go out in analysis of variants window (Pavel)

Comments

  1. Lucas Chess seems to have the 50 move rule programmed incorrectly. The rule states 50 moves by both players, but Lucas Chess just claimed a draw after 50 total moves, 25 by each player.

    ReplyDelete
  2. Lucas chess is lot helpful for me to play and learn more about chess,just a feature that i think may be added to this is having some timer which calculates the time taken by a player to make a move.

    ReplyDelete
  3. sir lucas
    i finished in training once in play like a grandmaster in 8.02 after that i cant play anymore. and i update it on 8.03, and it stil not functioning. please help me sir. thanks

    ReplyDelete
  4. w0w i think play like grandmaster training is only functioning in 8.01 and not in 8.03

    ReplyDelete
    Replies
    1. Yes, I have fixed now.
      I´ll try to publish today.
      Thank you very much

      Delete

Post a Comment

Popular posts from this blog

LINUX - First binary version

The first official binary version of Lucas Chess on Linux has just been released. It has only been made possible by the great work done by Laudecir Daniel , choosing and compiling the 67 engines, as well as laying the groundwork so that the binaries can be more widely used and others such as shortcut creation, installation scripts, ...... In addition,  Graham O'Neill  has provided Linux-specific drivers for several digital boards. This version has two limitations : 64-bit Linux OS only. Minimum GNU libc version: 2.26 (ldd --version shows it) Installation has been made as simple as possible: The installer is a .sh file, generated with the  makeself  tool, and can be downloaded from: SourceForge , GitHub The file must be run from a terminal with user permissions only: sh ./LucasChessR123_LINUX.sh Launches a GUI with very basic options: Install: Installs in LucasChessR folder inside the home user folder. Generates a shortcut in Applications > Games Launch the application at the end

R 1.06 Maia

 This update contains a major improvement with the inclusion of Maia. Maia is a neural network chess engine, created with the purpose of making her movements as human as possible. The Maia creation team has prepared 9 versions, from 1100 to 1900 of elo, and thus they have been included in Lucas Chess. You have all the information about Maia at: https://maiachess.com/

Setting analysis parameters

Since version 2.04, you can change the parameters used by the program to determine whether a move is good or bad and also the elo calculated for an analyzed game. The parameters are as follows: limit_score Default value: 2000 Minimum value: 1000 Maximum value: 4000 Data type: integer Determines the score in centipawns from which the position is considered to be totally won, that the probability of winning is 100%. curve_degree Default value: 50 Minimum value: 1 Maximum value: 100 Data type: decimal percentage Expresses the correlation between the score in centipawns and the probability of winning/losing. It associates -limit_score with 0 and +limit_score with 100. Curve formula created based in  python-chess/Engine/Score/wdl    difmate_inaccuracy Default value: 3 Minimum value: 1 Maximum value: 99 Data type: integer If the difference between the best move and the move made means going