Skip to main content

Version 9 step 2b

New step and some changes:



  • Analyzing a game, new option to show graphics at end (ADT).




  • Tournaments, show on live results (Urban Gustavsson, Di Maria Giovanni)



  • Create your own game, open with reopen option.


Update to 2a:
  • Correspondence-chess, added remove link (Reinhard)
  • Fics/Fide-elo "New analysis" button works now.
  • Fics/Fide-elo the color change of each new game don´t works.(Stolcius, jairiginal)
  • Reading pgn files, take into account original codec (Reinhard)
  • STS-test, now works to hide/show board (Stolcius)

    Update to 2b:
    • Tools-PGN reader, creation of polyglot books, don't works
    • Playing against any engne, assign an empty book (.bin) works. (stolcius)



    Link : LucasChessPortableStep2b.exe

    Comments

    1. I think there is a bug in the database feature: it won't let me remove games. When I try to remove a game a message appears "One moment pleaase..." and nothing happens! This message just remains forever and if I close and re-open Lucas Chess the game I tried to remove is still there.

      ReplyDelete
    2. Also if I try to add a game to the database and paste PGN it doesn't work (a message appears near the bottom of the game window for a split second & disappears again). Even if I click Cancel a blank game gets created, which is what led me to want to delete a game from the DB in the first place.

      ReplyDelete
      Replies
      1. Thanks, I am going to work on database options, as there are a lot of bugs.

        Delete
    3. TOOLS->Engine->STS Test Suite
      Before running a test for a specific engine, If I click "Hide Board"(Chessboard disappear) and then I select "Show Board" nothing happens(No board).

      Best regards,
      Stolcius Von Stolcenberg

      ReplyDelete
    4. Hi, Lucas, as for "result of Analysis" attributes, I think that signed "difference" would be more effective than abs("difference").

      Best regards,
      Stolcius

      ReplyDelete
      Replies
      1. The effect is in Black then all values are negative. Difference perhaps must be Lost points.

        Delete
    5. Hi, Lucas,
      It is possible to play against an engine with no opening book?
      I've tried it after unchecking [INITIAL MOVES]->BOOK, but nevertheless LC play the book.
      I've even created an empty book.bin as a workaround to bypass the problem, but it doesn't work too.

      Stolcius

      ReplyDelete
      Replies
      1. Fixed:2b, you could select an empty pgn to create an empty book to use in Playing against any engine.

        Delete
    6. It doesn't work all the same...
      LC play anyway the book.
      I've created a polyglot book(bin) from an empty pgn, but without success...
      It plays the book...

      Stolcius
      (Lucas, thanks K for your tolerance!)

      ReplyDelete
      Replies
      1. If you want, you can test a little change I have done :
        https://drive.google.com/file/d/0B0D6J3YCrUouVEFUdjRnZ3dmb0E/edit?usp=sharing
        It download library.zip, you need to change file with the same name in the LC folder.

        Delete
      2. Downloaded: now it works! :-)
        Tnx!
        The fix will be integrated in the next release I suppose...

        Best regards,
        Stolcius

        Delete
      3. It is changed in the code I use.
        I have to analyze if there is collateral problems, although I think there is.

        Delete
    7. Hi, Lucas, in "Training->training ratings" features I have the feeling that version 9step2b thinking time is much shorter than version 8.09 one...

      Best regards.
      Stolcius

      ReplyDelete
      Replies
      1. Yes, because while the user is thinking, the engine is thinking too.
        Engine has a minimum time to work is 5", but not maximum.

        Delete
    8. Hi Lucas,

      There appears to be a bug in this mode when doing full game analysis of a PGN game. Occasionally, it will display a move as being a blunder because it allows a mate in one, even though it does not allow a mate in one at all. I have taken a screenshot of one such example of this, though I have seen it several times:

      http://i.imgur.com/0TqkaT2.png

      ReplyDelete
    9. Probably the problem is the Stockfish engine, which generates some wrong answers. I need the pgn and configuration analysis.

      Also the type of pieces you use and the configuration of the board, if possible, I like a lot.

      ReplyDelete
    10. The pieces are called FritzSWS and you can find them here: http://gorgonian.weebly.com/lucas-chess.html

      I will send you the board texture, too, if you want, but if you go to the BabasChess downloads page on my site there are a bunch of board textures you can download and it's one of them (called XAutumnCherryLight).

      As for the game, here is the moves section of the PGN:

      1.e4 e6 2.d4 d5 3.Nc3 c5 4.dxc5 d4 5.Nb5 Bxc5 6.Nf3 Nc6 7.Bf4 Bb6 8.Nd6+ Ke7 9.Nc4 f6 10.Bd6+ Kf7 11.e5 f5 12.Qd2 h6 13.Bd3 Nge7 14.O-O-O Bc7 15.h3 b5 16.Bxc7 Qxc7 17.Nd6+ Kf8 18.Nxb5 Qb8 19.Nbxd4 Nxe5 20.Nxe5 Qxe5 21.Nf3 Qf6 22.Bc4 Rb8 23.Bb3 Kf7 24.Qd6 Bb7 25.Ne5+ Kg8 26.Qxb8+ 1-0

      but I just noticed that Lucas Chess misread O-O-O as O-O! I don't think that affected the M1 error, though. Analysis settings were Stockfish 5, 10 seconds per move, Multi-PV=3, Normal priority, Do not scan book moves based on GM_1990-2012.bin, start from end of game.

      ReplyDelete
      Replies
      1. Hi Phillip, I have uploaded a new step, with a try to fix the problem that I believe is a stockfish bug.
        There is no problem to read pgn you send me, in relation to O-O-O problem, send me please, the pgn that have the problem, to fix it.
        And thanks for the links to graphics references.

        Delete
    11. I haven't been able to duplicate the O-O/O-O-O bug. Not sure what the exact source was I used to paste the pgn into Lucas Chess, but I will keep trying to figure out how it could've happened. Thanks.

      ReplyDelete
    12. I played Lucas Chess in a Intel Celeron (R) 2.2ghz, and when I try to use help, Stockfish just bug, consume a lot of memory, and not respond. Its normal? and about texture on board? its posssible? thanks, I love LC, its simple and useful.

      ReplyDelete
      Replies
      1. You could try to exec Stockfish in its folder, EnginesWindows/stockfish/Windows, then exec stockfish-6-32.exe, then it works ?

        Delete

    Post a Comment

    Popular posts from this blog

    LINUX - First binary version

    The first official binary version of Lucas Chess on Linux has just been released. It has only been made possible by the great work done by Laudecir Daniel , choosing and compiling the 67 engines, as well as laying the groundwork so that the binaries can be more widely used and others such as shortcut creation, installation scripts, ...... In addition,  Graham O'Neill  has provided Linux-specific drivers for several digital boards. This version has two limitations : 64-bit Linux OS only. Minimum GNU libc version: 2.26 (ldd --version shows it) Installation has been made as simple as possible: The installer is a .sh file, generated with the  makeself  tool, and can be downloaded from: SourceForge , GitHub The file must be run from a terminal with user permissions only: sh ./LucasChessR123_LINUX.sh Launches a GUI with very basic options: Install: Installs in LucasChessR folder inside the home user folder. Generates a shortcut in Applications > Games Launch the ap...

    R 1.06 Maia

     This update contains a major improvement with the inclusion of Maia. Maia is a neural network chess engine, created with the purpose of making her movements as human as possible. The Maia creation team has prepared 9 versions, from 1100 to 1900 of elo, and thus they have been included in Lucas Chess. You have all the information about Maia at: https://maiachess.com/

    Version R2.10

     The new version includes the following: An in-depth review of the use of the program by Eric. ## Added * Play human vs human. * Analysis Bar, which can be activated by playing against an engine or another human or by visualising a game, either directly or from Config, Show/Hide. * Databases with positions, added option Export to a position sheet in open document format. ## Updated * Komodo 64 bit basic, regression to 13.02. 14.1 64 bit does not work on some 64 bit pcs. * Kibitzers, a limit can be added to the depth that the engine analyses. ## Updated languages * Language Greek by Nick Delta. * Language French by Eric * Language Chinese by Zoushen * Chinese openings by Zoushen ## Engines * Updated lc0, Version Windows 0.30.0, The LCZero Authors,  [https://github.com/LeelaChessZero] (https://github.com/LeelaChessZero) * New lc0 DNNL, Version Windows 0.30.0, The LCZero Authors,  [https://github.com/LeelaChessZero] (https://github.com/LeelaChessZero)