Skip to main content

Version 6.0 beta 1 : Personalities

First beta of version 6: http://www.mediafire.com/?lc5cl6s8nlhpfnc

Fixed some bugs and Pawny engine is updated from 0.2.2 to 0.3.
Also Personalities are introduced to adjust the engine strength in training option "Game against an engine of your choice".
Based on Laser ideas from immortalchess forum, and adapted to simplify development.




It has added the ability to add (delete, edit) a personality with the following configuration:
  • Name
  • Type strenght taken as the basis

Parameters are divided between middlegame and endgame, and switching between them is determined by the number of pieces in play.
User must indicate points that will add or subtract to those calculated by the engine.

Parameters are :
  • Depending on the following move:
    • If it is moved a pawn.
    • When moving a piece: in the middlegame, shall apply if a piece is more closer to the other side, at in the endgame, apply if is more closer to enemy king.
    • Make check.
    • Capture.

  • According to the expected moves:
    • Keeping the two bishops.
    • If there is progress, it is calculated the distance of all the pieces till the enemy king and weighted according to each piece type, this calculation is made at the beginning and end of moves, and considers that progress has been made if the distance has been reduced.
    • Make check.
    • Capture.








This is a first approximation, it is expected that increasing the number of options in the future.

Comments

Post a Comment

Popular posts from this blog

LINUX - First binary version

The first official binary version of Lucas Chess on Linux has just been released. It has only been made possible by the great work done by Laudecir Daniel , choosing and compiling the 67 engines, as well as laying the groundwork so that the binaries can be more widely used and others such as shortcut creation, installation scripts, ...... In addition,  Graham O'Neill  has provided Linux-specific drivers for several digital boards. This version has two limitations : 64-bit Linux OS only. Minimum GNU libc version: 2.26 (ldd --version shows it) Installation has been made as simple as possible: The installer is a .sh file, generated with the  makeself  tool, and can be downloaded from: SourceForge , GitHub The file must be run from a terminal with user permissions only: sh ./LucasChessR123_LINUX.sh Launches a GUI with very basic options: Install: Installs in LucasChessR folder inside the home user folder. Generates a shortcut in Applications > Games Launch the application at the end

R 1.06 Maia

 This update contains a major improvement with the inclusion of Maia. Maia is a neural network chess engine, created with the purpose of making her movements as human as possible. The Maia creation team has prepared 9 versions, from 1100 to 1900 of elo, and thus they have been included in Lucas Chess. You have all the information about Maia at: https://maiachess.com/

Version R

New version of the program. Continuist at user level with the previous one, but with great internal changes. This new version has been mainly tried: Update the code to a current version of the compiler, from python 2.7 to python 3.7 (based in a previous work of Alfonso Solbes). Update the graphic library, from version 4 to 5 of qt, via pyside2. Improve folder organization, with Linux support in mind. Negative consequences: It is incompatible with Windows XP. The data is not compatible with previous versions of Lucas Chess. The weight of the installer has doubled, currently around 120 Mb and the disk installation occupies 338 Mb.