Some days ago Juan Carlos Antón, head of UNED chess school , does give me permission to include tactical positions from the PDFs on the downloads of UNED web, which I consider very educational. The problem is there is no possibility of obtaining original fens. The solution to ease my work, has been to create something like an OCR of image positions, which at this specific case is working very well. Only three concepts are handled : mark, deduce, and learn. First, mark the board, the next step is to deduce, if there are errors the user corrects them manually and asked the program to learn from them. At the beginning there are quite a few errors, but less and less. To mark the Board a transparent window is launched that occupies the desk and lets see the PDF and select a position. It is selected with the mouse by dragging a corner to the other, and it is fitted with the arrow keys. At the end the Enter key is pressed to accept the selected and continue in the program wi...
Hi Lucas
ReplyDeleteWhat would it take to have Lucaschess be able to provide a verbose analysis? I recently saw a post on Talkchess about just such a tool. It looks good but the author has it in an awkward batch format.
First could it be done, and if so, how much do you think?
Thanks Much!
Here is the article:
http://talkchess.com/forum/viewtopic.php?t=57770&highlight=analyze
The tool itself:
http://www.mediafire.com/download/md35dv3uqbjf24j/game_analyzer_v33.rar
Not easy to implement something like that. Perhaps in future I could try it, or add the tool to the program if it is possible.
DeleteHey hy!
ReplyDeleteI hope within the end of august to send to Lucas the .ini file (actually a .pkt) with a new complete set of playing personalities,based only to the wonderful engine RODENT II by my friend Pawel Koziol.
This engine is very very easy to tune and it is also incredibly strong.
After that, i'll start a new project inside LC: to obtain an elo-performance from a game or even from a single move!!!
That should be very useful for users to understand their actual level of play.
Moreover, it should be possible (i have to discuss with Lucas about the details of the proper algorythms) to get different values for opening stage, middlegame, endgame, tactical play and positional play.
Much meat on fire before 10.0 official is released!!!
This comment has been removed by the author.
ReplyDeleteBravo Michele! Your decision to build your personalities on Rodent engine is very good! I think only Rebel engine can do it better! I hope someday Lukas will include the Rebel UCI in his wonderful GUI...
ReplyDeleteI have a special version of Rodent II, sent to me by Pawel, that is optimized to this aim.
ReplyDeleteThe problem with rebel is that it has no possibility to limit its speed, and so each personality would be different in stregnth if running in different hardware.
With rodent this wont happen, because there is nps limiter (very efficient).
Rodent II is currently the best possible choice; neverthless for Champions, that i want to extend in number,I'll still use greko, deep toga, gambit fruit, amyan...