Skip to main content

Version 6.2a


Update : version 6.2a, only solved some bugs (reported by Francesco Dall'Aqua) 


Comments

  1. Hi Lucas,
    Thanks again for your great program!
    I'm now on Linux.
    Is there a way to use Lucas Chess on Linux, with those chess engines that work on Linux?
    What would I need to do?
    I guess I'd be happy to make Lucas Chess work with a single engine, if it can adjust its level...
    David

    ReplyDelete
    Replies
    1. Hi David,
      Is theoretically easy to prepare a version for Linux.
      There are plenty of engines for linux, the problem may be finding a level of 1400 as Tarrasch, so the version of linux and windows can not be identical.
      With Wine works perfectly.
      My work platform is Windows XP, and I am hoping someone will be encouraged to prepare a version for Linux, I would give the basic support.
      Cheers
      Lucas

      Delete
  2. Hi Lucas,
    Thanks! It does work great in Wine!
    (I think I don't know Linux enough to try to port LucasChess to it :)
    Cheers,
    David

    ReplyDelete

Post a Comment

Popular posts from this blog

LINUX - First binary version

The first official binary version of Lucas Chess on Linux has just been released. It has only been made possible by the great work done by Laudecir Daniel , choosing and compiling the 67 engines, as well as laying the groundwork so that the binaries can be more widely used and others such as shortcut creation, installation scripts, ...... In addition,  Graham O'Neill  has provided Linux-specific drivers for several digital boards. This version has two limitations : 64-bit Linux OS only. Minimum GNU libc version: 2.26 (ldd --version shows it) Installation has been made as simple as possible: The installer is a .sh file, generated with the  makeself  tool, and can be downloaded from: SourceForge , GitHub The file must be run from a terminal with user permissions only: sh ./LucasChessR123_LINUX.sh Launches a GUI with very basic options: Install: Installs in LucasChessR folder inside the home user folder. Generates a shortcut in Applications > Games Launch the application at the end

R 1.06 Maia

 This update contains a major improvement with the inclusion of Maia. Maia is a neural network chess engine, created with the purpose of making her movements as human as possible. The Maia creation team has prepared 9 versions, from 1100 to 1900 of elo, and thus they have been included in Lucas Chess. You have all the information about Maia at: https://maiachess.com/

Setting analysis parameters

Since version 2.04, you can change the parameters used by the program to determine whether a move is good or bad and also the elo calculated for an analyzed game. The parameters are as follows: limit_score Default value: 2000 Minimum value: 1000 Maximum value: 4000 Data type: integer Determines the score in centipawns from which the position is considered to be totally won, that the probability of winning is 100%. curve_degree Default value: 50 Minimum value: 1 Maximum value: 100 Data type: decimal percentage Expresses the correlation between the score in centipawns and the probability of winning/losing. It associates -limit_score with 0 and +limit_score with 100. Curve formula created based in  python-chess/Engine/Score/wdl    difmate_inaccuracy Default value: 3 Minimum value: 1 Maximum value: 99 Data type: integer If the difference between the best move and the move made means going