Skip to main content

Version 10: beta 4a, graphics in the analysis improved

News:

  • Resistance training: in configuration added "Lost points in a move" as another limit (idea by Michele Tumbarello).
  • Engines:
    • Updated Deepfish 7 (Marco Zerbinati).
    • New RodentII (Pawel Koziol).
    • Simplified engines internal rutines, thanks to the feedback of Max Aloyau.
  • Kibitzers, indexes: Rodent II is always used, as stablished by author of formulas, Michele Tumbarello.

  • Analysis: improved the graphics, now interactives. (Remes proposal I think, maybe others too)



Comments

  1. "The requested path was not found." <-- Installable version link. =)

    ReplyDelete
    Replies
    1. No me he acordado de quitar los links.
      Ya no está en beta, esta semana he publicado la versión 10.01.
      El link lo tienes en la web.

      Delete
  2. No no, el error fue mío. Usualmente tengo el "último" update del blog agregado en favoritos, pero este mes, me olvidé de cambiarlo. =P

    ReplyDelete

Post a Comment

Popular posts from this blog

LINUX - First binary version

The first official binary version of Lucas Chess on Linux has just been released. It has only been made possible by the great work done by Laudecir Daniel , choosing and compiling the 67 engines, as well as laying the groundwork so that the binaries can be more widely used and others such as shortcut creation, installation scripts, ...... In addition,  Graham O'Neill  has provided Linux-specific drivers for several digital boards. This version has two limitations : 64-bit Linux OS only. Minimum GNU libc version: 2.26 (ldd --version shows it) Installation has been made as simple as possible: The installer is a .sh file, generated with the  makeself  tool, and can be downloaded from: SourceForge , GitHub The file must be run from a terminal with user permissions only: sh ./LucasChessR123_LINUX.sh Launches a GUI with very basic options: Install: Installs in LucasChessR folder inside the home user folder. Generates a shortcut in Applications > Games Launch the ap...

R 1.06 Maia

 This update contains a major improvement with the inclusion of Maia. Maia is a neural network chess engine, created with the purpose of making her movements as human as possible. The Maia creation team has prepared 9 versions, from 1100 to 1900 of elo, and thus they have been included in Lucas Chess. You have all the information about Maia at: https://maiachess.com/

Version R2.10

 The new version includes the following: An in-depth review of the use of the program by Eric. ## Added * Play human vs human. * Analysis Bar, which can be activated by playing against an engine or another human or by visualising a game, either directly or from Config, Show/Hide. * Databases with positions, added option Export to a position sheet in open document format. ## Updated * Komodo 64 bit basic, regression to 13.02. 14.1 64 bit does not work on some 64 bit pcs. * Kibitzers, a limit can be added to the depth that the engine analyses. ## Updated languages * Language Greek by Nick Delta. * Language French by Eric * Language Chinese by Zoushen * Chinese openings by Zoushen ## Engines * Updated lc0, Version Windows 0.30.0, The LCZero Authors,  [https://github.com/LeelaChessZero] (https://github.com/LeelaChessZero) * New lc0 DNNL, Version Windows 0.30.0, The LCZero Authors,  [https://github.com/LeelaChessZero] (https://github.com/LeelaChessZero)